Not been much posting on the blog for a while what with all these new-fangled video batreps!
I took my new Necrons to a small tournament run by my local club on Sunday 1st July. Had three games, the first against Tau, which I (very) narrowly won, a last turn deepstrike from my veil squad (see list below) managed to shoot some Kroot off an objective so I won seize ground 2-1.
Second game vs Space Marines and a flank attack by the Scythes wasted his tanks and Dreads, I then proceeded to crush his army with an unstoppable onslaught, winning capture and control 2-0.
Third game and I was on the top table (!) vs my arch-nemesis Rob and his Grey Knights. Some dodgy tactics on my part meant I lost 3-0 on killpoints, so a loss and pushed me down to fifth place (out of 14), with Rob winning the tournament.
Overall I was really chuffed with two wins, especially with a new army and only two practise games.
List is below:
Overlord - ccb and warscythe
Overlord - ccb and warscythe
10 warriors (2 dest teks here, 1 solar pulse)
5 warriors and Ghost Ark (2 dest teks here, 1 solar pulse)
5 warriors (veiltek here)
10 Immortals (lord with warscythe and mss here) in Night Scythe
6 scarabs
2 Doomscythes
Veiltek squad was great, Doomscythes performed really well in second game and had a nice threat factor to them. Scarabs were great, very survivable in cover. Overlords didn't perform that well, mainly cos the ccb's got blasted at the first opportunity. Not sure about the ghost ark in this list, but 2 would be good with a slower list and bigger warrior squads. Night Scythe was great. Immortals were ok.
Looking forward to playing some games with 6th edition!
Team Clueless 40k
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2.7.12
30.5.12
Another defeat to Grey Knights...!
So I played Rob's Grey Knights again, he has modified his list (1850pts) a bit which is now:
Draigo + 10 Paladins with 4 psycannons (all diff wound groups), banner
5 Interceptors with 1 hammer and 1(or 2?) psycannon
10 man Purifier squad with 4 psycannons, 1 hammer
3 Psyfleman Dreads
A solodin with hammer, might have had a psycannon as well
Think this is a better list since more psycannons and some movement in the interceptor squad.
I took:
Belial + 4 DW squads, all th+ss except 2 with chainfists, 4 cml's, banner in one squad
Land Raider Crusader
Land Raider
Ezekiel
1 landspeeder with tml &mm
Briefly, I deepstruck 1 squad in a corner which was a mistake as they just died, should have walked them.
The Raiders were good, delivered two assaults, one into Draigo and a combat squadded Paladin unit - but Belial and co failed (17 hammer attacks killed one paladin), and the other took out the other Paladin 5 man squad which fled. One Raider and a DW squad was still operational at the end of the game. I contested one objective and he held the other with his solodin so I lost 1-0. Ezekiel was pants, he stopped 1 psychic power (hammerhand) all game and then died to Draigo as he made a run from his wrecked Raider to Rob's objective.
So, next list I will be trying is this (1850pts):
Belial + 3 DW squads (all th+ss, 3cml), banner
3 Landraiders - 2 normal, one Crusader (extra armour)
3 landspeeders with tml and 2 with mm, one with hb
for 1750pts I will drop one speeder, the extra armour and swap one of the cml's for a hf and cf.
Nice movement, at least two units should get the charge, 4 twin-linked lascannons and 6 missiles on the board, plus 3 multi-meltas. Also another 6 missiles if I deploy out of the raiders for things like orks or tyranids where they will be coming to me.
Draigo + 10 Paladins with 4 psycannons (all diff wound groups), banner
5 Interceptors with 1 hammer and 1(or 2?) psycannon
10 man Purifier squad with 4 psycannons, 1 hammer
3 Psyfleman Dreads
A solodin with hammer, might have had a psycannon as well
Think this is a better list since more psycannons and some movement in the interceptor squad.
I took:
Belial + 4 DW squads, all th+ss except 2 with chainfists, 4 cml's, banner in one squad
Land Raider Crusader
Land Raider
Ezekiel
1 landspeeder with tml &mm
Briefly, I deepstruck 1 squad in a corner which was a mistake as they just died, should have walked them.
The Raiders were good, delivered two assaults, one into Draigo and a combat squadded Paladin unit - but Belial and co failed (17 hammer attacks killed one paladin), and the other took out the other Paladin 5 man squad which fled. One Raider and a DW squad was still operational at the end of the game. I contested one objective and he held the other with his solodin so I lost 1-0. Ezekiel was pants, he stopped 1 psychic power (hammerhand) all game and then died to Draigo as he made a run from his wrecked Raider to Rob's objective.
So, next list I will be trying is this (1850pts):
Belial + 3 DW squads (all th+ss, 3cml), banner
3 Landraiders - 2 normal, one Crusader (extra armour)
3 landspeeders with tml and 2 with mm, one with hb
for 1750pts I will drop one speeder, the extra armour and swap one of the cml's for a hf and cf.
Nice movement, at least two units should get the charge, 4 twin-linked lascannons and 6 missiles on the board, plus 3 multi-meltas. Also another 6 missiles if I deploy out of the raiders for things like orks or tyranids where they will be coming to me.
2.5.12
Deathwing vs Imperial Guard
Had a game against Vince and his Imperial Guard army at the club yesterday. I tried out the five speeder and 5 DW squad list and Vince took lots of stuff including some melta vets, a vendetta, a leman russ executioner, a missile thing with large blast+1" ap2 (FW rules, manticore?) and another artillery thing with large blast ap2(medusa?), a devil dog (ap1 melta blast) and a platoon of guardsmen. Basically lots of AP2/1 stuff.
Won't go through the whole battle but basically I deepstruck two squads right in front of his left flank and they proceeded to weather a hail of fire (losing a few guys) and then crunch an entire flank of his army, with the help of a 3rd DW squad which deepstruck turn2.
The speeders all got shot down by the end of his turn 2 with the help of an outflanking vendetta and some melta vets. That was 345 pts of stuff that really failed to do anything other than kill a few guardsmen and stun a tank. I won the game end turn 5 holding all three objectives :)
I am now thinking I will take 6 Deathwing squads, they are more survivable and can cope with pretty much anything.
Here's the list:
Belial - th & ss
DW1 - 5th&ss, apoth, CML
DW2 - 5 th&ss, CML
DW3 - 4 th&ss, CML, sb &cf
DW4 - 2 th&ss, assault cannon &cf, 2tlc
DW5 - 2 th&ss, CML, 2sb&pf, sb&cf
DW6 - same as DW5
2 x landspeeders - tml&mm (separate)
Only problem is I may struggle against AV14, although the chainfists help against that. Not much AP2/1 shooting so Dreadknights, terminators and Paladins will have to be handled in assault... No banner cos I can't afford it. Belial will prob hide at the back with squad 5/6 and the landspeeders will prob be reserved to help them survive. It may be a bit easy to do that mission of destroy the vehicles against me but only option really is to drop them and take the Int. Chaplain or a 3man melta bike squad, the landspeeders have just got so much more firepower but they can die v. easily...
Won't go through the whole battle but basically I deepstruck two squads right in front of his left flank and they proceeded to weather a hail of fire (losing a few guys) and then crunch an entire flank of his army, with the help of a 3rd DW squad which deepstruck turn2.
The speeders all got shot down by the end of his turn 2 with the help of an outflanking vendetta and some melta vets. That was 345 pts of stuff that really failed to do anything other than kill a few guardsmen and stun a tank. I won the game end turn 5 holding all three objectives :)
I am now thinking I will take 6 Deathwing squads, they are more survivable and can cope with pretty much anything.
Here's the list:
Belial - th & ss
DW1 - 5th&ss, apoth, CML
DW2 - 5 th&ss, CML
DW3 - 4 th&ss, CML, sb &cf
DW4 - 2 th&ss, assault cannon &cf, 2tlc
DW5 - 2 th&ss, CML, 2sb&pf, sb&cf
DW6 - same as DW5
2 x landspeeders - tml&mm (separate)
Only problem is I may struggle against AV14, although the chainfists help against that. Not much AP2/1 shooting so Dreadknights, terminators and Paladins will have to be handled in assault... No banner cos I can't afford it. Belial will prob hide at the back with squad 5/6 and the landspeeders will prob be reserved to help them survive. It may be a bit easy to do that mission of destroy the vehicles against me but only option really is to drop them and take the Int. Chaplain or a 3man melta bike squad, the landspeeders have just got so much more firepower but they can die v. easily...
29.4.12
Another defeat to Draigowing!
Here's a link to a report of my game against Rob's Draigowing on his blog:
http://embolden40k.blogspot.co.uk/2012/04/battle-report-paladins-v-deathwing_25.html
http://embolden40k.blogspot.co.uk/2012/04/battle-report-paladins-v-deathwing_25.html
11.4.12
Dark Angels List for 4tk tournament
I have been thinking about the list I'm going to take to the upcoming 4tk 1750pts tournament in May. Here are three options:
List 1:
Belial - th&ss (130)
5 x Deathwing squads - all with CML, at least 2 th&ss in each squad (1175)
2 x landspeeders with typhoon ml & mm (separate units) (150)
2 x Predators - auto/las (260)
that leaves 35 pts for two chainfists and a banner
This list gives some nice fire support with the preds and speeders.
Alternatively:
List 2:
Belial - th&ss (130)
5 x Deathwing squads - all with CML, at least 2 th&ss in each squad (1175)
3 x landspeeders with typhoon ml & mm (separate units) (225)
Predator - auto/las (130)
Leaving me with 90 pts for 5 chainfists and an extra landspeeder with mm for one speeder squadron - making that speeder more survivable with a cover save and ablative speeder.
This list has more speeders so more likely one will survive for last turn objective grabbing, plus more missiles but only one pred - could swap this for two more speeders making all 3 sqaudrons of 2 but losing the lascannons.
List 3:
Belial - th&ss (130)
5 x Deathwing squads - all with CML, at least 2 th&ss in each squad (1175)
2 x landspeeders with typhoon ml & mm (separate units) (150)
Land Raider (godhammer) (250)
Leaving me with 45 pts for a banner and 4 chainfists.
I'm thinking the lascannons will be better against orc battlewagons and mech than the crusader, but I can't transport Belial as well in it (capacity 5 terms for the godhammer in the DA codex)
This list gives some mobility and a big tank and fire support.
I think 6 DW squads is probably overkill for troops and some more fire support would be better, hence all lists have 5 DW squads in.
Any comments appreciated!
1.4.12
Dreadnaught and Sergeant done
I've completed the work on Revered-Brother Toten, an ancient member of the Imperial Fists that is currently undertaking work for the Ordo. As is becoming a theme for this army, he's got a silly number of optional magnetised parts. I've still got some muddying up to do, but it's basically there:

Here he is in classic Rifleman mode

But he prefers getting up close and personal with a siege hammer and close combat weapon:

To be honest, I don't even rate these upgrades - I am just addicted to maximising my choices when making lists

Like many of my vehicles His engine block could use a little tlc from the techmarines:

The idea is that Toten will have a partner dreadnaught from the Crimson Fists and that they will have fought together in the past prior to the legions being split up. They will also both have drop pods, but these are projects for a little further down the line. I have decided to prioritise a second tactical squad so that I'll actually be able to fill the FOC minimum slots and play a game without having to borrow figures! I have done the squad sergeant already. As with the Dreadnaught he needs mud but is otherwise done. I decided to exercise a modicum of judgement this time, so I didn't magnetise every single sergeant upgrade option, just 6 of them:




Here he is in classic Rifleman mode
But he prefers getting up close and personal with a siege hammer and close combat weapon:
To be honest, I don't even rate these upgrades - I am just addicted to maximising my choices when making lists
Like many of my vehicles His engine block could use a little tlc from the techmarines:
The idea is that Toten will have a partner dreadnaught from the Crimson Fists and that they will have fought together in the past prior to the legions being split up. They will also both have drop pods, but these are projects for a little further down the line. I have decided to prioritise a second tactical squad so that I'll actually be able to fill the FOC minimum slots and play a game without having to borrow figures! I have done the squad sergeant already. As with the Dreadnaught he needs mud but is otherwise done. I decided to exercise a modicum of judgement this time, so I didn't magnetise every single sergeant upgrade option, just 6 of them:
22.3.12
Finally ready for 40KUKGT
So Nasty and I head of to the 40KUKGT tomorrow and all my models are finally done.
I took a couple of picks as I was packing them up ready for their voyage to nottinghamshire.
This is the whole 1750pts ready for embarkation.
A couple of close-ups of the few terminators that I was struggling to get done.
This is the force of Daemons I'm taking to use in a giant apocolypse game, 11 models = 2500pts.
Wish us luck :-)
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