Had a game against Vince and his Imperial Guard army at the club yesterday. I tried out the five speeder and 5 DW squad list and Vince took lots of stuff including some melta vets, a vendetta, a leman russ executioner, a missile thing with large blast+1" ap2 (FW rules, manticore?) and another artillery thing with large blast ap2(medusa?), a devil dog (ap1 melta blast) and a platoon of guardsmen. Basically lots of AP2/1 stuff.
Won't go through the whole battle but basically I deepstruck two squads right in front of his left flank and they proceeded to weather a hail of fire (losing a few guys) and then crunch an entire flank of his army, with the help of a 3rd DW squad which deepstruck turn2.
The speeders all got shot down by the end of his turn 2 with the help of an outflanking vendetta and some melta vets. That was 345 pts of stuff that really failed to do anything other than kill a few guardsmen and stun a tank. I won the game end turn 5 holding all three objectives :)
I am now thinking I will take 6 Deathwing squads, they are more survivable and can cope with pretty much anything.
Here's the list:
Belial - th & ss
DW1 - 5th&ss, apoth, CML
DW2 - 5 th&ss, CML
DW3 - 4 th&ss, CML, sb &cf
DW4 - 2 th&ss, assault cannon &cf, 2tlc
DW5 - 2 th&ss, CML, 2sb&pf, sb&cf
DW6 - same as DW5
2 x landspeeders - tml&mm (separate)
Only problem is I may struggle against AV14, although the chainfists help against that. Not much AP2/1 shooting so Dreadknights, terminators and Paladins will have to be handled in assault... No banner cos I can't afford it. Belial will prob hide at the back with squad 5/6 and the landspeeders will prob be reserved to help them survive. It may be a bit easy to do that mission of destroy the vehicles against me but only option really is to drop them and take the Int. Chaplain or a 3man melta bike squad, the landspeeders have just got so much more firepower but they can die v. easily...
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