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30.5.12

Another defeat to Grey Knights...!

So I played Rob's Grey Knights again, he has modified his list (1850pts) a bit which is now:
Draigo + 10 Paladins with 4 psycannons (all diff wound groups), banner
5 Interceptors with 1 hammer and 1(or 2?) psycannon
10 man Purifier squad with 4 psycannons, 1 hammer
3 Psyfleman Dreads
A solodin with hammer, might have had a psycannon as well

Think this is a better list since more psycannons and some movement in the interceptor squad.

I took:
Belial + 4 DW squads, all th+ss except 2 with chainfists, 4 cml's, banner in one squad
Land Raider Crusader
Land Raider
Ezekiel
1 landspeeder with tml &mm

Briefly, I deepstruck 1 squad in a corner which was a mistake as they just died, should have walked them.
The Raiders were good, delivered two assaults, one into Draigo and a combat squadded Paladin unit - but Belial and co failed (17 hammer attacks killed one paladin), and the other took out the other Paladin 5 man squad which fled. One Raider and a DW squad was still operational at the end of the game. I contested one objective and he held the other with his solodin so I lost 1-0. Ezekiel was pants, he stopped 1 psychic power (hammerhand) all game and then died to Draigo as he made a run from his wrecked Raider to Rob's objective.

So, next list I will be trying is this (1850pts):
Belial + 3 DW squads (all th+ss, 3cml), banner
3 Landraiders - 2 normal, one Crusader (extra armour)
3 landspeeders with tml and 2 with mm, one with hb

for 1750pts I will drop one speeder, the extra armour and swap one of the cml's for a hf and cf.
Nice movement, at least two units should get the charge, 4 twin-linked lascannons and 6 missiles on the board, plus 3 multi-meltas. Also another 6 missiles if I deploy out of the raiders for things like orks or tyranids where they will be coming to me.


2.5.12

Deathwing vs Imperial Guard

Had a game against Vince and his Imperial Guard army at the club yesterday. I tried out the five speeder and 5 DW squad list and Vince took lots of stuff including some melta vets, a vendetta, a leman russ executioner, a missile thing with large blast+1" ap2 (FW rules, manticore?) and another artillery thing with large blast ap2(medusa?), a devil dog (ap1 melta blast) and a platoon of guardsmen. Basically lots of AP2/1 stuff.

Won't go through the whole battle but basically I deepstruck two squads right in front of his left flank and they proceeded to weather a hail of fire (losing a few guys) and then crunch an entire flank of his army, with the help of a 3rd DW squad which deepstruck turn2.

The speeders all got shot down by the end of his turn 2 with the help of an outflanking vendetta and some melta vets. That was 345 pts of stuff that really failed to do anything other than kill a few guardsmen and stun a tank. I won the game end turn 5 holding all three objectives :)

I am now thinking I will take 6 Deathwing squads, they are more survivable and can cope with pretty much anything.

Here's the list:

Belial - th & ss
DW1 - 5th&ss, apoth, CML
DW2 - 5 th&ss, CML
DW3 - 4 th&ss, CML, sb &cf
DW4 - 2 th&ss, assault cannon &cf, 2tlc
DW5 - 2 th&ss, CML, 2sb&pf, sb&cf
DW6 - same as DW5
2 x landspeeders - tml&mm (separate)

Only problem is I may struggle against AV14, although the chainfists help against that. Not much AP2/1 shooting so Dreadknights, terminators and Paladins will have to be handled in assault... No banner cos I can't afford it. Belial will prob hide at the back with squad 5/6 and the landspeeders will prob be reserved to help them survive. It may be a bit easy to do that mission of destroy the vehicles against me but only option really is to drop them and take the Int. Chaplain or a 3man melta bike squad, the landspeeders have just got so much more firepower but they can die v. easily...