Belial - th&ss 130
Interrogator Chaplain- term armour and combi-melta (or plasma?) 150
Deathwing squad - apoth(th&ss), banner(th&ss), CMLsb+cf, th&ss, tlc 295
2 x Deathwing squad - CMLsb+cf, 3xth+ss, tlc 480
2 x Deathwing squad - CMLsb+pf, 2xth+ss, sb+cf, sb+pf 480
RAS - 3bikes, 2melta guns, attackbike with mm 190
RAS - 3 bikes, 2plasma guns, attackbike with mm 200
landspeeder - typhoon ml and mm 75
So 5 scoring units of terminators, 2HQ in term armour, 2 scoring attack bikes and 12 missiles, 3 mm a turn so plenty of ranged anti-tank, durable scoring units, fast melta and the ability to control my deepstriking turn 1 terms. I will probably only DWA 1 or 2 units depending on game cos I won't want to reserve more than one Deathwing squad that might not arrive till turn 5. The bikes will probably deploy on the board and scout (if i get 1st turn) or hide if I don't. Not sure if i want to bother outflanking. The mg bikes are suicide units to take out the biggest tank while the plasma bikes are there to hang back and try and stay alive. The attack bikes will try and pop some tanks but I may try and keep them alive so be conservative with them.
I am still a bit worried about hordes. An alternative would be to drop the plasma RAS and take two HB/AC predators but then these are pretty static and are the only armour on the board so I don't favour it.
I think your going to have to rely on your frag missiles to deal with hordes as I don't think the predators are a good choice in a teminator army, they just get shot up.
ReplyDeleteI'm not sure if it's worth it but you could swap a cyclone to a heavy flamer, keep it in reserve and then use your bikes to precision drop it in next to large units and cook them. It would give you some extra points to spend but I think the cyclone is probably the better option.
I'm with Wisdom on that BumKrak the list is good don't mix in a few odd vehicles they are not right for your list. I don't think of hordes as a massive problem its your mobility however, lets think about horde's. When you talk about hoard's its Nids or Orks. Vs nids you have the bain of there MC in Thunder hammers (SS)and missile launchers in numbers nether of which Nids like to face. deal with the big MC and synapse brakes down even so you can kick out 12 small blast which can dent a hoard nicely. Against Orks they need to charge you TBH. bate a squad into charging one of yours and then follow up with a 2nd (DON'T ALLOW MULTI ASSAULTS)without the charge I just cant see them doing enough damage to dammage you even the power claw can bounce of your SS. I think you problem is mobility, some army's (The Eldar's and blood angels) can just run rings around you. Think hard about how you play your bikers I think in objective games there what your going to need to contest with so I would be very careful about charging them in.
ReplyDeleteOK thanks for the comments guys, think I will keep the list as it is. Will post some progress on painting later, doing my fifth Deathwing squad at the moment.
ReplyDelete